// NOT YET CONVERTED
// NOT YET CONVERTED
/**
 * The Passive effect class holds data for a passive effect of a card, 
 * usually associated with a card
 * 
 * @author Sean Wheeler
 *
 */
public class EffectPassive{
	//enum PassiveType{BuildRate, StartingEgo, EgoRegen, AttackPower, Speed};
	
	/**
	*	Also need:
	*	StartingBlockSize - Adds an extra block to the starting tower of the specified height and health.
	*	StartingBlockHealth - Adds bonus health to every block in the starting tower, including the bonus block.
	*/ 
	
	
	private string type;
	private int magnitude;
	
	/**
	 * Create a passive effect with the following specs
	 * @param type The type for the effect to be
	 * @param magnitude The magnitude of the effect
	 */
	public EffectPassive(string type, int magnitude)
	{
		this.type = type;
		this.magnitude = magnitude;
	}

}
